Master the Elements.
Outplay everyone.

Harness Fire, Water, Earth & Air, claim Masteries, and use Power Cards to outsmart others in this fast-paced strategy card game.

Created by a clever 10-year-old and developed through countless play-tests. Elementiq is easy to learn and surprisingly tricky to master!

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card game is coming...

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Easy to learn.
Tricky to master.

Elementiq hits the sweet spot, its easy to learn, with deep choices that matter. Build your Aura, read your rivals, unleash your Power Cards and gain Masteries. Kids can jump in confidently, while adults still have to earn the win.

Every card
changes the game.

Join the fun with Element, Power, and Mastery Cards. Each one shapes how you play, react, and strategize. Elementiq hits the sweet spot: easy for kids to jump into, with enough depth to challenge players of every age.

---CARD SLIDER LIVES HERE---

Every turn stays interesting,
even when it’s not yours.

Elementiq keeps everyone engaged from the first draw to the final score. Power Cards let you snatch, swap, protect, and disrupt, keeping every turn unpredictable and the whole table in the action.

Your next favorite
card game is coming...

Level up game night with strategy, surprises, and elemental battles. Be first to play with a special offer.

Setup in 2 mins. Learn in 5.
Rematch in 20.

Elementiq is built for quick, engaging game nights without complicated rules. Open the box, deal, and you’re basically playing.

Eager to play?
Here's how Elementiq works

Got the Basics?
There’s More to Discover.

Take the Core Game further with the Mastery Pack, adding 12 new Masteries, fresh combinations, and more ways to win, all without changing the simple gameplay you already know.

Your next favorite
card game is coming...

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What Play-testers
are saying...

We’ve put Elementiq through countless rounds.
Here’s what players had to say.

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game to life.

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Master the Elements. Outplay Everyone at the Table.

Elementiq is a fast-paced strategy card game where you harness Earth, Water, Fire, and Air to complete Masteries and outsmart everyone at the table. Invented by a brilliant 10-year-old, the game is simple to learn, but sharp enough to keep you on your toes.

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Easy to learn. Surprisingly tough to master.

Elementiq hits the sweet spot: rules you can teach in 5 minutes, with deep choices that matter. Build smart combinations, read what others are collecting, and time your plays so your Masteries land when it counts. It’s the kind of game where kids can jump in confidently, and adults still have to earn the win.

Elemental fantasy that feels instantly familiar

Earth brings strength and endurance. Water rewards precision and adaptation. Fire hits fast with power and force. Air thrives on movement and unpredictability. In Elementiq, those elements are not just a theme. They shape the way you build, react, and prove your mastery.

Every turn stays interesting, even when it’s not yours

Elementiq is interactive from the first draw to the final score. Action cards let you steal, swap, protect, and disrupt, so momentum never sits still for long. Big plays get noticed. Clever counters get remembered. And the whole table stays locked in.

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Setup in 2 Minutes. Learn in 5. Rematch in 20.

Elementiq is built for quick, engaging game nights, not rules lawyers:

  • Set up in about 2 minutes: open the box, deal, and you're basically playing.
  • Learn in under 5 minutes: no rulebook marathon required.
  • Finish a full match in about 20 minutes: just long enough to trigger an instant "one more."

A game that grows with your table.

Start with the Core Game for a clean, competitive elemental showdown anyone can pick up. When your group wants more, the Mastery Pack opens up 12 new Masteries: fresh combinations and new paths to victory, without touching the easy-to-learn foundation. Same simple flow, more ways to win.

Invented by a 10-year-old. Endlessly Sharpened with Brutal Passion and Playtests.

Elementiq started as an idea from Vidal at age 10, then got refined through countless family playtests and feedback from other game designers. It feels personal because it is: built to pull people to the table, spark a few rivalries, and end the night with someone already asking, "Alright, one more?"

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